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    Vray converter going to be able to convert corona physical materials to Vraymtls? This is a option needed yesterday.

  • #2
    It's been doing that for a few months already.
    There are important caveats on the maps, but the conversion of the shader is a done deal (save for bugs.).
    If you have a scene that's being problematic, please send it over to support so we can check it.
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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    • #3
      It has?...I ran a conversation then other day and it converted the bitmaps but it kept the corona physical map node. I had to create a vraymtl node and attach the vraybitmaps to it and assign it to the object. Maybe I'm doing something wrong.

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      • #4
        Any scene would help us figure it out.
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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        • #5
          Sure...Where do I upload file to? And do I need to archive it?
          Attached Files

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          • #6
            There is a link to support from within Max itself in the help menu.
            Alternatively, upload the file wherever you please/feel comfortable with, and mail/PM me the link.

            I don't think we need the textures, so the base max file with the shaders and maps should do.
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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            • #7
              Also noticed that vraybitmaps are set to inverse gamma vs. Auto. Is this correct?
              Attached Files

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              • #8
                Here ya go.

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                • #9
                  It requires a login, that i can see.
                  Lele
                  Trouble Stirrer in RnD @ Chaos
                  ----------------------
                  emanuele.lecchi@chaos.com

                  Disclaimer:
                  The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                  • #10
                    Try This:

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                    • #11
                      This worked, thank you.
                      Could i ask you what version of Max was this done in/you were having troubles in?
                      Lele
                      Trouble Stirrer in RnD @ Chaos
                      ----------------------
                      emanuele.lecchi@chaos.com

                      Disclaimer:
                      The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                      Comment


                      • #12
                        Right, so it would seem those leftover corona Physical materials aren't assigned to anything, but the converter doesn't delete them because they are in a slate view.
                        They should be safe to wipe.
                        Lele
                        Trouble Stirrer in RnD @ Chaos
                        ----------------------
                        emanuele.lecchi@chaos.com

                        Disclaimer:
                        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                        • #13
                          2023 25.0 - 25.0.0997

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                          • #14
                            What about the inverse gama issue on vraybitmaps?

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                            • #15
                              The bitmaps do it right, yes.
                              IT's forced to be explicit, so that you know that we have not changed, f.e., the gamma on a data texture you can't see directly.
                              Lele
                              Trouble Stirrer in RnD @ Chaos
                              ----------------------
                              emanuele.lecchi@chaos.com

                              Disclaimer:
                              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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