Vray converter going to be able to convert corona physical materials to Vraymtls? This is a option needed yesterday.
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It's been doing that for a few months already.
There are important caveats on the maps, but the conversion of the shader is a done deal (save for bugs.).
If you have a scene that's being problematic, please send it over to support so we can check it.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
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The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Any scene would help us figure it out.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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There is a link to support from within Max itself in the help menu.
Alternatively, upload the file wherever you please/feel comfortable with, and mail/PM me the link.
I don't think we need the textures, so the base max file with the shaders and maps should do.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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It requires a login, that i can see.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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This worked, thank you.
Could i ask you what version of Max was this done in/you were having troubles in?
Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Right, so it would seem those leftover corona Physical materials aren't assigned to anything, but the converter doesn't delete them because they are in a slate view.
They should be safe to wipe.
Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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The bitmaps do it right, yes.
IT's forced to be explicit, so that you know that we have not changed, f.e., the gamma on a data texture you can't see directly.
Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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