Can Standalone (via vrscene) render with external assets like .abc files, or vrayproxy files?
I have a scene that imports some splines and particles via Alembic (Using the VRayProxy as a loader), and I am trying to figure out a way to not have to copy these big assets to a very large vrscene every time I want to render. I would rather make use of a reference to an existing asset for a number of reasons (including caching on cloud render services like AWS with Deadline).
Is there an efficient way to handle such external files without embedding them in the vrscene every time?
Thanks.
I have a scene that imports some splines and particles via Alembic (Using the VRayProxy as a loader), and I am trying to figure out a way to not have to copy these big assets to a very large vrscene every time I want to render. I would rather make use of a reference to an existing asset for a number of reasons (including caching on cloud render services like AWS with Deadline).
Is there an efficient way to handle such external files without embedding them in the vrscene every time?
Thanks.
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