Using CG Sources MultiTexture with their Floor Generator. When I try to convert the bitmaps to vraybitmaps only the first node is swapped out. It generates the rest of the vraybitmaps but doesn't swap out the node. I'm working in ACES and wondering the best way to do all of this.
Announcement
Collapse
No announcement yet.
CG Source multitexture and converting to vray bitmaps
Collapse
X
-
Thank you this worked. What would be the fastest way to convert each ones color space transfer function and RGB color space so it will still be in ACES?
Do I need to use a script like this?
https://forums.cgarchitect.com/topic...y-and-3ds-max/Last edited by Mr.Mxyzptlk; 08-06-2023, 07:27 AM.
Comment
-
Do you need *every* vrayBitmap to be converted to a specific color space, or do you want it done selectively only on color maps?Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
Comment
-
Originally posted by Mr.Mxyzptlk View PostThank you this worked. What would be the fastest way to convert each ones color space transfer function and RGB color space so it will still be in ACES?
No change to the color space transfer function will take place, so your original gamma settings will be respected, and there shouldn't be any issue with data versus color channels (assuming, ofc, one isn't into mixing texture primaries for their scenes.).
Alternatively, use "Zorb Modifier Modifier" to mass-change all V-Ray bitmaps and colors.Attached FilesLast edited by ^Lele^; 14-06-2023, 03:32 AM.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
- Likes 1
Comment
-
Originally posted by ^Lele^ View PostThe attached will change all the vraybtimap and all the vraycolor textures that belong to a shader to sRGB or ACEScg primaries.
No change to the color space transfer function will take place, so your original gamma settings will be respected, and there shouldn't be any issue with data versus color channels (assuming, ofc, one isn't into mixing texture primaries for their scenes.).
Alternatively, use "Zorb Modifier Modifier" to mass-change all V-Ray bitmaps and colors.
So is he not teaching this part correctly? Excuse my ignorance.
Comment
-
The role of a texture shouldn't matter to color primaries, no.
Normally, data maps are saved with sRGB primaries and a gamma of 1.0, instead of the sRGB CSTF matrix (or similar gamma 2.2), that's all.
Similarly, you can encode a data texture with ACEScg primaries, linearly, and set the role to data (or gamma to 1.0/raw).Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
- Likes 1
Comment
-
Originally posted by hermit.crab View PostYes, it seems to convert only the "current" texture. You can solve this by ticking the "Convert All scene Objects' Bitmap texmaps to VRayBitmap texmap" option in the V-Ray Bitmap to VRayBitmap converter.
Comment
-
So the docs say that it should've converted even with it being disabled as it is part of a material.
Also I remember when converting back in the day, all the connections got lost to the multitexture, it just replaced the first one and all the rest wasn't connected (slate) So I guess that's solved.Last edited by Vizioen; 22-06-2023, 06:57 AM.
Comment
Comment