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CG Source multitexture and converting to vray bitmaps

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  • CG Source multitexture and converting to vray bitmaps

    Using CG Sources MultiTexture with their Floor Generator. When I try to convert the bitmaps to vraybitmaps only the first node is swapped out. It generates the rest of the vraybitmaps but doesn't swap out the node. I'm working in ACES and wondering the best way to do all of this.


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  • #2
    Yes, it seems to convert only the "current" texture. You can solve this by ticking the "Convert All scene Objects' Bitmap texmaps to VRayBitmap texmap" option in the V-Ray Bitmap to VRayBitmap converter.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thank you this worked. What would be the fastest way to convert each ones color space transfer function and RGB color space so it will still be in ACES?

      Do I need to use a script like this?

      https://forums.cgarchitect.com/topic...y-and-3ds-max/
      Last edited by Mr.Mxyzptlk; 08-06-2023, 07:27 AM.

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      • #4
        thats the script i use..great script.
        e: info@adriandenne.com
        w: www.adriandenne.com

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        • #5
          Originally posted by francomanko View Post
          thats the script i use..great script.
          I can't get it because it's .ru

          Any other place to get it from?

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          • #6
            Do you need *every* vrayBitmap to be converted to a specific color space, or do you want it done selectively only on color maps?
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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            • #7
              Originally posted by Mr.Mxyzptlk View Post
              Thank you this worked. What would be the fastest way to convert each ones color space transfer function and RGB color space so it will still be in ACES?
              The attached will change all the vraybtimap and all the vraycolor textures that belong to a shader to sRGB or ACEScg primaries.
              No change to the color space transfer function will take place, so your original gamma settings will be respected, and there shouldn't be any issue with data versus color channels (assuming, ofc, one isn't into mixing texture primaries for their scenes.).

              Alternatively, use "Zorb Modifier Modifier" to mass-change all V-Ray bitmaps and colors.
              Attached Files
              Last edited by ^Lele^; 14-06-2023, 03:32 AM.
              Lele
              Trouble Stirrer in RnD @ Chaos
              ----------------------
              emanuele.lecchi@chaos.com

              Disclaimer:
              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

              Comment


              • #8
                Thank you LeLe I will give this a try.

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                • #9
                  Originally posted by ^Lele^ View Post
                  The attached will change all the vraybtimap and all the vraycolor textures that belong to a shader to sRGB or ACEScg primaries.
                  No change to the color space transfer function will take place, so your original gamma settings will be respected, and there shouldn't be any issue with data versus color channels (assuming, ofc, one isn't into mixing texture primaries for their scenes.).

                  Alternatively, use "Zorb Modifier Modifier" to mass-change all V-Ray bitmaps and colors.
                  I purchased MographPlus VRay course some time ago. He mentioned that Data Maps (non color) should have RGB color space parameters set to RAW then Normal Maps Color space transfer function set to None and RGB color space parameters set to RAW as well.

                  So is he not teaching this part correctly? Excuse my ignorance.

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                  • #10
                    The role of a texture shouldn't matter to color primaries, no.​
                    Normally, data maps are saved with sRGB primaries and a gamma of 1.0, instead of the sRGB CSTF matrix (or similar gamma 2.2), that's all.
                    Similarly, you can encode a data texture with ACEScg primaries, linearly, and set the role to data (or gamma to 1.0/raw).
                    Lele
                    Trouble Stirrer in RnD @ Chaos
                    ----------------------
                    emanuele.lecchi@chaos.com

                    Disclaimer:
                    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                    Comment


                    • #11
                      Thank you for the clarification!

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                      • #12
                        Originally posted by hermit.crab View Post
                        Yes, it seems to convert only the "current" texture. You can solve this by ticking the "Convert All scene Objects' Bitmap texmaps to VRayBitmap texmap" option in the V-Ray Bitmap to VRayBitmap converter.
                        My god, really, I struggled with this. Even contacted the guy to support VrayBitmap but never received an answer. Never thought of checking that box. But what does it do exactly, doesn't the converter convert all bitmaps anyway?
                        A.

                        ---------------------
                        www.digitaltwins.be

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                        • #13
                          Originally posted by Vizioen View Post

                          My god, really, I struggled with this. Even contacted the guy to support VrayBitmap but never received an answer. Never thought of checking that box. But what does it do exactly, doesn't the converter convert all bitmaps anyway?
                          Check the docs.
                          Aleksandar Hadzhiev | chaos.com
                          Chaos Support Representative | contact us

                          Comment


                          • #14
                            So the docs say that it should've converted even with it being disabled as it is part of a material.

                            Also I remember when converting back in the day, all the connections got lost to the multitexture, it just replaced the first one and all the rest wasn't connected (slate) So I guess that's solved.
                            Last edited by Vizioen; 22-06-2023, 06:57 AM.
                            A.

                            ---------------------
                            www.digitaltwins.be

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