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  • Smooth

    I have the geometry, and it isn't smooth. Applying a smooth modifier destroys the geometry. How can I fix this?

    Click image for larger version

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    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    It is an SU import walls.rar
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

    Comment


    • #3
      I think that a small threshold is working.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

      Comment


      • #4
        You can also manually select all the polys on the curve and put them in the same smoothing group manually in Edit Poly.

        https://help.autodesk.com/view/3DSMA...E-01B90F7EB320

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        • #5
          Either a vertex weld or a Editnormal > reset normal, should fix SU geometry.
          A.

          ---------------------
          www.digitaltwins.be

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          • #6
            if you export that as an obj, it has a warning you have a rats nest, (Overlapping faces or vertices​) some nasty geo..
            e: info@adriandenne.com
            w: www.adriandenne.com

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            • #7
              I imported the SU into MAX. I think I go it as a SKP
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090 X2
              • ​Windows 11 Pro

              Comment


              • #8
                Originally posted by Vizioen View Post
                Either a vertex weld or a Editnormal > reset normal, should fix SU geometry.
                glorybound I think that this is a good suggestion. Have you already tried it?

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