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  • Batch Render Preset for Frame Buffer Layers not working

    I've saved a .vfbl file for layers but can't seem to get it to stick for Batch Rendering. I created a Preset, thinking that either "Environment" or V-Ray GPU 6 Update 1.2" Categories would capture the frame buffer data, but apparently not. Any ideas for how to make this happen? Thanks.
    David Anderson
    www.DavidAnderson.tv

    Software:
    Windows 10 Pro
    3ds Max 2024.2.1 Update
    V-Ray GPU 6 Update 2.1


    Hardware:
    Puget Systems
    TRX40 EATX
    AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
    2X NVIDIA GeForce RTX 3090
    128GB RAM

  • #2
    Originally posted by Streetwise View Post
    I created a Preset, thinking that either "Environment" or V-Ray GPU 6 Update 1.2" Categories would capture the frame buffer data, but apparently not.
    What do you mean by this? .vfbl presets are loaded in the VFB itself. Could you describe your methodology so I can better understand what's going on?

    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      I think I found the answer in this thread and it's not possible what I'm hoping to do.

      Basically, I wish to use batch render and scene states for a series of different camera/light setups for a scene. But I am using VFB for compositing on output. The goal is to have zero post-work (done all in VFB). However, in the batch render process, I notice that each time VFB runs at the 'default' Lightmix setting so I have to be watching in order to load the .vfbl preset for it.
      The thought was that I could make a V-Ray render preset and then load that into the batch render and all would be right with the world. But I guess not. If only there was a way to add VFB as a "state" or preset or something...

      Does this help?

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      David Anderson
      www.DavidAnderson.tv

      Software:
      Windows 10 Pro
      3ds Max 2024.2.1 Update
      V-Ray GPU 6 Update 2.1


      Hardware:
      Puget Systems
      TRX40 EATX
      AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
      2X NVIDIA GeForce RTX 3090
      128GB RAM

      Comment


      • #4
        I see. You could render the images, re-load them in VFB, apply the desired preset, and re-save again. The VFB has a "Batch image processing" function (VFB>File>Batch image processing) to speed up the process.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

        Comment


        • #5
          Originally posted by hermit.crab View Post
          I see. You could render the images, re-load them in VFB, apply the desired preset, and re-save again. The VFB has a "Batch image processing" function (VFB>File>Batch image processing) to speed up the process.
          Yes, That is our workflow for larger interior environments, but for smaller object renders, it's a pain since there are so many. Oh well... maybe someday! Thanks for the reply!
          David Anderson
          www.DavidAnderson.tv

          Software:
          Windows 10 Pro
          3ds Max 2024.2.1 Update
          V-Ray GPU 6 Update 2.1


          Hardware:
          Puget Systems
          TRX40 EATX
          AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
          2X NVIDIA GeForce RTX 3090
          128GB RAM

          Comment


          • #6
            Look into a scene manager like Pulze Scene Manager (RPM, Reindeer, RenderStacks, etc) or similar. Saves you a couple of weeks work in a year. I know Pulze Scene Manager can do this no sweat.
            A.

            ---------------------
            www.digitaltwins.be

            Comment


            • #7
              Originally posted by Vizioen View Post
              Look into a scene manager like Pulze Scene Manager (RPM, Reindeer, RenderStacks, etc) or similar. Saves you a couple of weeks work in a year. I know Pulze Scene Manager can do this no sweat.

              To be clear, Scene Manager and not Render Manager would let me do this?

              Thanks!
              David Anderson
              www.DavidAnderson.tv

              Software:
              Windows 10 Pro
              3ds Max 2024.2.1 Update
              V-Ray GPU 6 Update 2.1


              Hardware:
              Puget Systems
              TRX40 EATX
              AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
              2X NVIDIA GeForce RTX 3090
              128GB RAM

              Comment


              • #8
                You can define any .VFBL per scene you render yes. I suggest you give the trial a try.
                A.

                ---------------------
                www.digitaltwins.be

                Comment


                • #9
                  It's interesting that I can follow the directions, but when I use the Pulze batch render, the Post-Production settings are consistently ignored. I'm starting to think that it doesn't do what I need it to.

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                  David Anderson
                  www.DavidAnderson.tv

                  Software:
                  Windows 10 Pro
                  3ds Max 2024.2.1 Update
                  V-Ray GPU 6 Update 2.1


                  Hardware:
                  Puget Systems
                  TRX40 EATX
                  AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
                  2X NVIDIA GeForce RTX 3090
                  128GB RAM

                  Comment


                  • #10
                    Pulze scares me because it says it requires a constant internet connection. I can’t have a tool that may leave me high a dry on a project if their server goes down or our primary and backup internet connections go down.

                    I need to test it with an Internet outage and see what happens, but that seems like a totally unnecessary requirement serving only the needs of the developer, not the user.

                    Comment


                    • #11
                      Originally posted by Streetwise View Post
                      It's interesting that I can follow the directions, but when I use the Pulze batch render, the Post-Production settings are consistently ignored. I'm starting to think that it doesn't do what I need it to.

                      Click image for larger version

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                      Just tested this, if you want a different VFBL per scene, then it works as intended. When I change scenes I can see the VFBL layers and settings change. Maybe you're using it wrong? It's a bit tricky sometimes if you don't know how SM works yet.
                      A.

                      ---------------------
                      www.digitaltwins.be

                      Comment

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