Great. Can you save it in 2023 we haven't had the guts to upgrade to 2024 yet ha.
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Surface edges showing when using displacement
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So it doesn't work fixeighted see attached image. The seam was just well hidden. See when it's set to 0 to exaggerate it.
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Thta's not the same problem though. The first issue was bad topology and this is just the blending of the randomised tiles, which is going to happen somewhat, depending on the map used.
In this version I added a triplanar and reduced the blend to an arbitrary very small amount to lessen the blurred joins, so there are no hard nasties as in your example. Hard to say whether it works without the diffuse but it may.
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