How to get a separate Reflection Pass from a Shadow Catcher:
I've spent a week on this and have read 100s of posts, literally. I think I've so confused myself that I now can't see what is probably right in front of me.
I have a background image of a highly glossy beautiful wood table. I need put put a 3d object on that table, catch the shadow and catch the reflection. I need the shadow and reflection on separate layers in Photoshop so my client can turn them on and off at will. Easy enough right? Well not so much.
I can easily create the shadow layer. What I can't figure out is how to get the reflection as a clean pass all its own. In a composite beauty render it looks great, but with Render Elements, I just don't get the reflection of the 3d object in the shadow catcher.
For Render Elements I have: VRaySpecular/ VRayLighting/ VRay GlobalIllumination/ VRayReflection/ . I save them as EXR and with GlobalIllum on the bottom, I layer the others with 'Linear Dodge (add)'
In the RGBA composite pass I do have a great reflection. But I can't figure out how to generate a "seperate" reflection of the object on the shadow catcher surface below.
I've spent a week on this and have read 100s of posts, literally. I think I've so confused myself that I now can't see what is probably right in front of me.
I have a background image of a highly glossy beautiful wood table. I need put put a 3d object on that table, catch the shadow and catch the reflection. I need the shadow and reflection on separate layers in Photoshop so my client can turn them on and off at will. Easy enough right? Well not so much.
I can easily create the shadow layer. What I can't figure out is how to get the reflection as a clean pass all its own. In a composite beauty render it looks great, but with Render Elements, I just don't get the reflection of the 3d object in the shadow catcher.
For Render Elements I have: VRaySpecular/ VRayLighting/ VRay GlobalIllumination/ VRayReflection/ . I save them as EXR and with GlobalIllum on the bottom, I layer the others with 'Linear Dodge (add)'
In the RGBA composite pass I do have a great reflection. But I can't figure out how to generate a "seperate" reflection of the object on the shadow catcher surface below.
Comment