Hi ... I have an odd problem concerning motion blur and velocity channel in RPF files.
I rendered a spinning plum and saved the object velocity with the RPF file. After having applied the motion blur within combustion I noticed strange artefacts in the images which make the border of the plum rather frayed. When I checked the G-Buffer velocity channels I saw that there are isolated colored pixels at the edge of the geometry that might cause the problem. They seem to miss some antialiasing.
Here's an image to better illustrate what I mean ... on the left the image with the applied Combustion-MB ... on the right the G-Buffer from the RPF file. Zoom in for better seeing the pixels I'm talking of.
Hope somebody can help ... Regards ... Andreas.
I rendered a spinning plum and saved the object velocity with the RPF file. After having applied the motion blur within combustion I noticed strange artefacts in the images which make the border of the plum rather frayed. When I checked the G-Buffer velocity channels I saw that there are isolated colored pixels at the edge of the geometry that might cause the problem. They seem to miss some antialiasing.
Here's an image to better illustrate what I mean ... on the left the image with the applied Combustion-MB ... on the right the G-Buffer from the RPF file. Zoom in for better seeing the pixels I'm talking of.
Hope somebody can help ... Regards ... Andreas.
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