Hi all,
I am wondering how to setup different irradiance map settings for different materials/geometry? For example if I have a building, some grass and trees in a scene and I want to give each item or group of items different irradiance map settings how do I do this?
Through interpolation within each material?
Or is this a matter of rendering out each item as a separate pass and then compositing them together in Combustion/ other compositing program?
Thanks,
I am wondering how to setup different irradiance map settings for different materials/geometry? For example if I have a building, some grass and trees in a scene and I want to give each item or group of items different irradiance map settings how do I do this?
Through interpolation within each material?
Or is this a matter of rendering out each item as a separate pass and then compositing them together in Combustion/ other compositing program?
Thanks,
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