I have a scene that I rendered with a moving camera. I changed the texture on a sign in the scene, so I want to re-render just that sign out and lay the sequence on top of my comp to fix it. I thought the Render Mask would do the trick, but it doesn't reset the frame buffer with each new frame, so the sign leaves a trail as it moves across the screen. I tried turning off the frame buffer, but then I get an error regarding the denoiser PNG bit depth. How can I just make the frame buffer refresh with each new render?
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