Is it possible to render ONLY the reflections? I don't want the reflections on a black background - just the 100% reflection.
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Rendering reflections only
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Rendering reflections only
Kind Regards,
Richard Birket
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I suppose you want to get the "alpha" channel for the reflections. You cannot do this at present. This is because reflections are always added to a non-reflective scene, in which case, you don't need any alpha.
Best regards,
VladoI only act like I know everything, Rogers.
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Could this be an easy 'tweak' for you to make? It would save me hours messing around with rough looking hand-made reflection alphas.Kind Regards,
Richard Birket
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Originally posted by trickyCould this be an easy 'tweak' for you to make? It would save me hours messing around with rough looking hand-made reflection alphas.
Best regards,
VladoI only act like I know everything, Rogers.
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i guess the simplest way is to comp the reflection using addtive or multiply...Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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you can have forground objects as matte. or not visible to camera, i think scanline can do reflection alpha tho...myabe im wrongDmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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actually i think we misunderstand what tricky wants, he wants the reflection not to have black, but have alpha where black, that has not to do with the surrounding objects, but i think all he wants is to put the reflection on top of his base pass and have it work rightaway and not do tricks with it.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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You are both sort of right. I want the reflection entirely seperate and alpha'd out so I can fine tune reflections in post. Basically, at the moment we apply a 100% opaque 100% reflective material to all glass and run a 'reflections only' pass. In PShop, we then boost all the levels to some extreme level and delete all the black. This method leaves very dirty edges to the reflections and isn't a nice way to work.
cpnichols - you seem to be exactly on my wavelength and your suggestion of the 100% white/black pass may work - I'll give it a try in my next job. The only thing is its another step in the pipeline.
I truly thought it would be a relatively straightforward step to create a true reflection only pass.Kind Regards,
Richard Birket
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Pld thread, but any update on getting a 'matte' for just the reflections at rendertime?Kind Regards,
Richard Birket
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http://www.blinkimage.com
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