UPDATE - we have managed to resolve the issue by uninstalling the last few C++ distributable and manually running the Vray distributable located in Program Files\Chaos\V-Ray\3ds Max 2025\utils - vc_redist.x64.exe
i assume that whenever a new version of the C++ distributable is pushed out it may cause issues with Vray and throw up the embree static raycast error.
not ideal, but at least we have found a fix, although it does mean going through the same process on all of the machines in our studio.
i assume that whenever a new version of the C++ distributable is pushed out it may cause issues with Vray and throw up the embree static raycast error.
not ideal, but at least we have found a fix, although it does mean going through the same process on all of the machines in our studio.
Comment