Announcement

Collapse
No announcement yet.

Vray fur dynamics sequence based on converting scene movement to rgb values

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Vray fur dynamics sequence based on converting scene movement to rgb values

    I was just thinking about the possibility of having simple physics based dynamics for vray fur where some kind of tool allows movement in an animated scene to create a coloured sequence that relates to bend direction and amount. Is something like this possible?
    Regards

    Steve

    My Portfolio

  • #2
    What do you mean by "movement in the scene to RGB values"? Usually, the VRayVelocity element does exactly that - encoding XYZ translations into the R, G, and B channels. EDIT: Actually, the VRayVelocity saved the difference in translation between frames only.

    If you wish to make a simple animated VRayFur, you can load a normal map sequence in the Bend Direction. Such a normal map sequence can be generated via the VRayBumpToNormal node. If I have misunderstood, please clarify.
    Last edited by hermit.crab; 15-10-2024, 12:50 AM.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      Yes, that's pretty much what I mean. I'm not in front of my computer right now but is it possible to bake a velocity texture sequence into an object?
      Regards

      Steve

      My Portfolio

      Comment


      • #4
        Made a mistake in my previous post and corrected it.

        Otherwise, the VRaySamplerInfoTex can do what I was previously referring to (converting XYZ to RGB values through the Point type and using a coordinate system of your choice) and can be baked via a VRayExtraTexMap.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

        Comment

        Working...
        X