Hi, I think I'm missing something.
I have a terrain mesh created in Gaea and I want to apply a Blend material to it. I have a nice rocky sand as my base layer and wanted to add a rock material in one of the coat layers using a Falloff map with Towards/away & World Z-Axis. Both materials have displacement (the displacement modifier is set to 'Use object material')
It does apply the rock to the more vertical faces of the mesh, but it also applies it to the rocky sand material's vertical displacement.
So, where the little stones and rocks that are part of the material and are displaced, they're getting picked up by the Falloff map and having the rock material applied to it.
How do I get it to ignore the displacement from the base material?
Thanks
I have a terrain mesh created in Gaea and I want to apply a Blend material to it. I have a nice rocky sand as my base layer and wanted to add a rock material in one of the coat layers using a Falloff map with Towards/away & World Z-Axis. Both materials have displacement (the displacement modifier is set to 'Use object material')
It does apply the rock to the more vertical faces of the mesh, but it also applies it to the rocky sand material's vertical displacement.
So, where the little stones and rocks that are part of the material and are displaced, they're getting picked up by the Falloff map and having the rock material applied to it.
How do I get it to ignore the displacement from the base material?
Thanks
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