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  • #31
    Vlado?

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    • #32
      Originally posted by cybling
      It would be a dream come true if vray was integrated into xsi like Mental Ray is..
      I'm afraid initially it will be a rather loose connection... to a large extent, mental ray was written for xsi, and I suppose the reverse is also true, so as a newcomer V-Ray will not feel at home initially. The basic stuff works, and you can do many things, but it is not as fully integrated as V-Ray is in 3dsmax, for example. This is because in 3dsmax, things like lights, textures, materials etc are written to work with any renderer following the API of 3dsmax. In xsi (and in Maya, for that matter), these are only front-ends for mental ray shaders and obviously V-Ray cannot use them. We have our own implementation of many things (spot lights, omni lights, procedural textures etc), but they are not exact equivalents to those found natively in xsi/Maya.

      This has lead us to the conclusion that we cannot possibly re-implement all rendering components (lights, materials, textures) of XSI/Maya. Instead, we will simply be implementing V-Ray's own components into those applications, using the existing interface as much as possible. In any case, do not expect 1:1 correspondence with how these applications natively work.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #33
        Naa,

        Vlado, you think anyone here would want all maya xsi... shader stuff anymore, if he could use your shaders ???

        dont be afraid of this..

        I would kick those maya shaders out of the window if i could use vray in it...



        Tom

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        • #34
          Whilst it would be nice to be incorporated into the Render Tree, I never thought this would be an option. Heck, if we can only use the basic Vray material similar to how it works in MAX I would be overjoyed

          Vlado - Would this be an additional purchase to the MAX plug-in, or an alternative plug-in to the Vray core program ?

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          • #35
            Vray is not the only renderengine suffering from those problems. Maya itself is a good app, and Mental Ray is a good renderer (bash me if you want, but just take a look at the SDK ). Only the bridge between the two programs is anything but perfect. If you really want to produce professionally with this combination, you have to try to avoid using stuff provided in mayabase.dll as far as possible. But when working with native mental ray shaders and nodes in maya things get uncomfortable (texture vector and texture remap, bump mapping, those crappy standard light shaders f.ex.). The main reason for this inconvenience is, that Alias didn't expose the source code of their shaders to Mental Images. They made the implementation themselves, and if things get buggy, you're lost, as even MR developers just don't know what happens exactly. Let's just hope that Autodesk changes that policy and exposes the secrets to 3rd party developers to close the gap.

            Regards, Michael
            This signature is only a temporary solution

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            • #36
              let me drop my 25c on this.
              I've recently switched jobs and thus switched renderers and packege to maya/mr, from max/vray. Yes mental ray has many shaders. Yes mental ray can do many things. But nothing that mental ray can do, vray cannot; infact all the mental's shaders which is a lot, i mean a lot, hundreds, are designed for tasks that vray's one two three shaders can accomplish. And if you know the sdk, as many mr experts do, then you can add shaders to vray to help your task.
              But to be honest, speaking with maya guys here at this studio, they are longing for a new renderer, other then mr. So lets hope vray gets there and we will all be happy campers.
              Dmitry Vinnik
              Silhouette Images Inc.
              ShowReel:
              https://www.youtube.com/watch?v=qxSJlvSwAhA
              https://www.linkedin.com/in/dmitry-v...-identity-name

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              • #37
                Dmitry with the supersize order throwin down the extra 23 cents. But D, the difference is that maya has a beta

                Vlado, honestly I don't think anyone here that uses xsi only wants it if it's implemented like MR. I have no problems at all using your shaders, lights, etc... and I'm sure no one else does either. Just don't let that hold you back from developing this.

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                • #38
                  I would switch to xsi if it had vray :P
                  Dmitry Vinnik
                  Silhouette Images Inc.
                  ShowReel:
                  https://www.youtube.com/watch?v=qxSJlvSwAhA
                  https://www.linkedin.com/in/dmitry-v...-identity-name

                  Comment


                  • #39
                    Originally posted by Morbid Angel
                    I would switch to xsi if it had vray :P
                    Roger that!
                    Stefan Kubicek
                    www.keyvis.at

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                    • #40
                      Originally posted by Morbid Angel
                      I would switch to xsi if it had vray :P
                      exactly, I´m wating...
                      Daniel Westlund

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                      • #41
                        I've happily switched to xsi even without vray I have to say, but then again MR in xsi isn't comparable to MR in max (its not uber poorly implemented)

                        but all the work I've been doing in XSI hasnt been with GI, just AO, so its different to if I needed to to arch vis then would be nice to have vray too

                        but then again vray with decent pass system would also be very interesting
                        www.simonreeves.com - me
                        www.analogstudio.co.uk - where I work

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                        • #42
                          Originally posted by simonreeves
                          I've happily switched to xsi even without vray I have to say, but then again MR in xsi isn't comparable to MR in max (its not uber poorly implemented)

                          but all the work I've been doing in XSI hasnt been with GI, just AO, so its different to if I needed to to arch vis then would be nice to have vray too

                          but then again vray with decent pass system would also be very interesting
                          I agree 100% with everything you said

                          I wouldn't use MAX half as much if I had Vray for XSI.

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                          • #43
                            conclusion: chaos made wrong choise of software to home vray. just kidding :P
                            problem is, at the time vray started, xsi was nowhere, maya was locked and closed....lightwave unbreacheble....so there you go, now we must suffer.
                            Dmitry Vinnik
                            Silhouette Images Inc.
                            ShowReel:
                            https://www.youtube.com/watch?v=qxSJlvSwAhA
                            https://www.linkedin.com/in/dmitry-v...-identity-name

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                            • #44
                              Sorry everyone... I couldn't let Dmitry get the last word in this thread, so I had to respond haha :P


                              Game on!

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                              • #45
                                There's an interested thread going on over at XSIbase http://www.xsibase.com/forum/index.p...=26055;start=0.
                                For those that don't know, XSIWill is an employee of Softimage.

                                Seems like there are a few peope who would like to see a Vray port. It would be great if Chaos Group and Softimage were prepared to work closely together for a tight integration.

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