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vray for xsi
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Originally posted by cyblingIt would be a dream come true if vray was integrated into xsi like Mental Ray is..
This has lead us to the conclusion that we cannot possibly re-implement all rendering components (lights, materials, textures) of XSI/Maya. Instead, we will simply be implementing V-Ray's own components into those applications, using the existing interface as much as possible. In any case, do not expect 1:1 correspondence with how these applications natively work.
Best regards,
VladoI only act like I know everything, Rogers.
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Whilst it would be nice to be incorporated into the Render Tree, I never thought this would be an option. Heck, if we can only use the basic Vray material similar to how it works in MAX I would be overjoyed
Vlado - Would this be an additional purchase to the MAX plug-in, or an alternative plug-in to the Vray core program ?
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Vray is not the only renderengine suffering from those problems. Maya itself is a good app, and Mental Ray is a good renderer (bash me if you want, but just take a look at the SDK). Only the bridge between the two programs is anything but perfect. If you really want to produce professionally with this combination, you have to try to avoid using stuff provided in mayabase.dll as far as possible. But when working with native mental ray shaders and nodes in maya things get uncomfortable (texture vector and texture remap, bump mapping, those crappy standard light shaders f.ex.). The main reason for this inconvenience is, that Alias didn't expose the source code of their shaders to Mental Images. They made the implementation themselves, and if things get buggy, you're lost, as even MR developers just don't know what happens exactly. Let's just hope that Autodesk changes that policy and exposes the secrets to 3rd party developers to close the gap.
Regards, MichaelThis signature is only a temporary solution
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let me drop my 25c on this.
I've recently switched jobs and thus switched renderers and packege to maya/mr, from max/vray. Yes mental ray has many shaders. Yes mental ray can do many things. But nothing that mental ray can do, vray cannot; infact all the mental's shaders which is a lot, i mean a lot, hundreds, are designed for tasks that vray's one two three shaders can accomplish. And if you know the sdk, as many mr experts do, then you can add shaders to vray to help your task.
But to be honest, speaking with maya guys here at this studio, they are longing for a new renderer, other then mr. So lets hope vray gets there and we will all be happy campers.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Dmitry with the supersize order throwin down the extra 23 cents. But D, the difference is that maya has a beta
Vlado, honestly I don't think anyone here that uses xsi only wants it if it's implemented like MR. I have no problems at all using your shaders, lights, etc... and I'm sure no one else does either. Just don't let that hold you back from developing this.
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I would switch to xsi if it had vray :PDmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Originally posted by Morbid AngelI would switch to xsi if it had vray :PStefan Kubicek
www.keyvis.at
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I've happily switched to xsi even without vray I have to say, but then again MR in xsi isn't comparable to MR in max (its not uber poorly implemented)
but all the work I've been doing in XSI hasnt been with GI, just AO, so its different to if I needed to to arch vis then would be nice to have vray too
but then again vray with decent pass system would also be very interesting
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Originally posted by simonreevesI've happily switched to xsi even without vray I have to say, but then again MR in xsi isn't comparable to MR in max (its not uber poorly implemented)
but all the work I've been doing in XSI hasnt been with GI, just AO, so its different to if I needed to to arch vis then would be nice to have vray too
but then again vray with decent pass system would also be very interesting
I wouldn't use MAX half as much if I had Vray for XSI.
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conclusion: chaos made wrong choise of software to home vray.just kidding :P
problem is, at the time vray started, xsi was nowhere, maya was locked and closed....lightwave unbreacheble....so there you go, now we must suffer.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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There's an interested thread going on over at XSIbase http://www.xsibase.com/forum/index.p...=26055;start=0.
For those that don't know, XSIWill is an employee of Softimage.
Seems like there are a few peope who would like to see a Vray port. It would be great if Chaos Group and Softimage were prepared to work closely together for a tight integration.
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