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vray for xsi

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  • #46
    It would be great if Chaos Group and Softimage were prepared to work closely together for a tight integration.
    Indeed. But I will miss Chaos if they would be acquired by Softimage or MentalImages
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

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    • #47
      or autodesk...hahahahhahaha
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

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      • #48
        I would take the Vray renderer in XSI in any form...my preference would be for it to look like it does in MAX....and not have it implimented like mental ray.
        -----Dwayne D. Ellis-----

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        • #49
          With version 6, the SDK access to our entire suite of rendering interfaces including the render tree, shader balls and interactive render region can all be easily accessed. Studios interested in using rendering packages such as Renderman or Brazil will have the capability of integrating these tools into XSI.
          http://www.softimage.com/products/xsi/default.aspx
          http://features.cgsociety.org/story_...referer=cgnews
          http://www.xsibase.com/news.php?detail=1893

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          • #50
            Vlado,

            Where are you guys at with this? I would be interested in trying this out....hell i would even pay for a beta!!!
            -----Dwayne D. Ellis-----

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            • #51
              If it was beta already I`d pay for it too!
              Stefan Kubicek
              www.keyvis.at

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              • #52
                Likewise - it'd mean our studio could actually use motion blur...

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                • #53
                  Yeah. I just bought xsi. instead of upgrading max. Though I think MR is really nice in xsi I longing for vray in it and often have to export to max just for this sake.
                  Daniel Westlund

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                  • #54
                    We may try to put something together these days.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

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                    • #55
                      Originally posted by joconnell
                      Likewise - it'd mean our studio could actually use motion blur...
                      What's wrong with Mr Moblur, Jo?
                      Rapidray, or whatever the name, seemed a nice thing to me, and would give supremely fast results here...
                      Sure the scale of my tests was smaller than a studio, but nevertheless...
                      Would you care to elaborate on it? I'm very curious...

                      Lele

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                      • #56
                        It's strictly a speed issue. Quality has always been good with MoBlur in MR. It's just too slow to use unless you have a looong production schedule or a large and fast renderfarm.

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                        • #57
                          That's the one - we get some nutty deadlines in here with lots of overlapping jobs so 3d motion blur isn't an option.

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                          • #58
                            Err, yes, it's as slow as most other renderers in 3d moblur calculated with the scanlani+raytracing, but it gets a LOT faster when used in rapidray mode, where the tracer creates triangles on the fly based on user settings and allows for geometric detail to adapt to the moblur, rather than the normal way which is the opposite.

                            Even that breaks in a serious production?

                            Lele

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                            • #59
                              Tbh I don't use XSI in here so I'm not sure how they use it - their glossy reflections and area lights tend to slow them down enough without use motion blur it seems.

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                              • #60
                                to explain, i dug out a test i did a long while back when the company i worked for switched to xsi...

                                http://img465.imageshack.us/img465/3431/dohpz7.jpg
                                The scene had IBL on and some shader going.
                                Rendertime was on an athlon XP 1.8 ghz.
                                What kind of limits does it show when pushed?

                                Lele

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