just resurrecting this thread. Trying out the scene, and frankly I know nothing about morphers. How do you adjust it so the birds are randomized in the wing flapping? Also I can't get the script to work in max 9 but have manually gotten around that.
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i did by hand, percy. Select, say, a quarter of the flock and drag their keyframes 1 to the left. select another quarter, drag their keyframes 2 to the left etc.
there's probably a better way, but, y'know...
by the way - this file is now hosted on six4one:
http://www.six4one.com/
Georgeif you've seen one CG shopping centre, you've seen a mall...
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thanks, thats where I got the file from. when opening the file I also found that the back feathers, eyes and beak had somehow been scaled down by a factor of alot. I decided to just kill whatever modifier/controllers were in the scene, and rig it for animation. Did a quick 8 frame flap cycle and set it to repeat in the curve editor, then redid the path follow. Worked pretty good and is in my scene now. Thanks!
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The preview is great, but I wasn't able to download it. Do I need to register, because it's stored in a public folder?
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You need to register, then in the thread about it here you need to ask to be added to the legit vray downloaders group
Ask in this thread:
http://www.chaosgroup.com/forum/phpB...hlight=six4one
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Originally posted by jacksc02time to share that file then percy!
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I've re-uploaded (is that even a word?) the original file:
http://rapidshare.com/files/33126892/flock.zip
I tend to use millimetres, so I suspect someone changed it to Imperial Units, Percy, which is why you had problems with the six4one version?
Georgeif you've seen one CG shopping centre, you've seen a mall...
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