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Will the gbuffers have good antialiasing in the future?

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  • #16
    well ill be a monkeys uncle. its all there

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

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    • #17
      Yes, that.. thank you

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      • #18
        jacksc02:


        Da_elf:




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        • #19
          you have too much time on yours hands bro..
          Chris Jackson
          Shiftmedia
          www.shiftmedia.sydney

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          • #20

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            • #21
              ziiiiiiiiiiiiiiiiiiiiiiiiiiiiing!
              Chris Jackson
              Shiftmedia
              www.shiftmedia.sydney

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              • #22
                ouch!

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                • #23
                  There´s an extra benefit when using rpf files in combustion. Now in combustion 4 u can extract camera information embedded in the rpf, and use it with your 3d comps. I have used it to incorporate a photobackground into a 3d render with its correct parallax and scrolling without having to animate that layer. The only thing moving is the cam!
                  My Youtube VFX Channel - http://www.youtube.com/panthon
                  Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
                  Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

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                  • #24
                    Originally posted by panthon
                    There´s an extra benefit when using rpf files in combustion. Now in combustion 4 u can extract camera information embedded in the rpf, and use it with your 3d comps. I have used it to incorporate a photobackground into a 3d render with its correct parallax and scrolling without having to animate that layer. The only thing moving is the cam!
                    Actually, that has been possible since Combustion 2 i think. Definately since 3
                    Signing out,
                    Christian

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                    • #25
                      I can´t check in combustion 3 but maybe u are right!

                      Nevertheless it´s an amazing feature and sometimes sort of overlooked

                      Lately i´ve been discovering in the rpf format what i was looking for in exr . If rpf was capable of providing extra channels like reflection, refractions and such, it would be the greatest format.

                      A little OT question: Is it possible for VRAY to render occluded geometry?
                      My Youtube VFX Channel - http://www.youtube.com/panthon
                      Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
                      Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

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                      • #26
                        Originally posted by panthon
                        I can´t check in combustion 3 but maybe u are right!

                        Lately i´ve been discovering in the rpf format what i was looking for in exr . If rpf was capable of providing extra channels like reflection, refractions and such, it would be the greatest format.
                        I've always liked RPF as well, but lately I've been having problems with it, Max 8 and Vray. Any standard or Vray Material that uses the opacity slot gets "burnt edges" when I save to RPF format, every other format is fine, just RPF. Have you noticed this? I'm in the middle of big project right now so I didn't have time to submit a bug post. I will try to post an example today.

                        EDIT: Posted example here
                        Chris
                        The Revitlution

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                        • #27
                          I haven´t used any object with opacity maps yet with max 8, but i´ll try it out and i´ll make u know.
                          My Youtube VFX Channel - http://www.youtube.com/panthon
                          Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
                          Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

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                          • #28
                            I think to avoid the burned edges with opacity you have to use 16bit RPF
                            Don't remember why thought...

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                            • #29
                              One question...why kray, for example, has material and object ID with antialiasing?

                              thanks.
                              max2012 - vray 2.20.03

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                              • #30
                                Originally posted by absolute3d View Post
                                One question...why kray, for example, has material and object ID with antialiasing?
                                <shrug> What should we do about it?

                                In 3ds Max, the material/object IDs are defined as integer numbers, which is why these elements are integers (and so are not antialiased). On the other hand, V-Ray for Maya allows you to use colors for material IDs, and so the material ID element is a color one and is properly antialiased. There are sufficiently many options in V-Ray to get anitaliased masks for what you need.

                                With that said, newer versions of V-Ray will have an option in the VRayMaterialID and VRayObjectID render elements to produce colors instead of integers, which can be properly antialiased.

                                Best regards,
                                Vlado
                                Last edited by vlado; 08-03-2011, 11:31 AM.
                                I only act like I know everything, Rogers.

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