Hi all,
kind of general question, but I cannot describe my problem in much details, so I will ask a couple of specific questions:
1. using IR (multiframe incremental) + LC (walkthrou), is it possible that these maps "build up" over the lenght of the animation, so that early frames render faster than later frames?
2. does ever happens that a frame rendered out of MAX, using single frame IR+LC(200 subs), is processed much faster that the same frame rendered along an animated sequence (650 frames), using saved IR+LC maps (LC 1000 subs, IR same as single frame)?
You understand where this is going, right?
I work on my interior scene, testing frames now and then, and when I finally send the whole sequence, rendertime skyrocket out of proportion, if compared with the single frame tests.
Thank you
regards,
gio
kind of general question, but I cannot describe my problem in much details, so I will ask a couple of specific questions:
1. using IR (multiframe incremental) + LC (walkthrou), is it possible that these maps "build up" over the lenght of the animation, so that early frames render faster than later frames?
2. does ever happens that a frame rendered out of MAX, using single frame IR+LC(200 subs), is processed much faster that the same frame rendered along an animated sequence (650 frames), using saved IR+LC maps (LC 1000 subs, IR same as single frame)?
You understand where this is going, right?
I work on my interior scene, testing frames now and then, and when I finally send the whole sequence, rendertime skyrocket out of proportion, if compared with the single frame tests.
Thank you
regards,
gio
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