Hi all,
recently I posted a couple of threads about problems with my scene, such as luminance variations and expecially rendertimes increasing drastically.
Someone else did post similar threads, about very long render times for apparently simple scenes. Remember the one about how to render glass faster?
Well, it's not the glass. Nor the GI. Nor the gazzilion spot lights I used in one scene.
But, whatever it is, you can maybe fix it by merging the scene file in a new file.
That is what happened twice to me, in the last couple of months.
Scenes I have been working for several days already, all of a sudden would become unrenderable. 45 minutes per NTSC frame. crazy.
Another still would take 2 days, when untill then it would render in less than an hour.
Merging the scene solved it all, for different scenes, on different systems.
It appears it "purges" the scene of whichever problem arises which makes the scene much slower to render.
I know this must be an advice for newbbies, but still, when things gets "strange" and hard to render, merge the geometry into a new file. Then add the lights, maybe in two or tree passages. (not all at once).
Then reopen your v-ray settings.
I am not sure yet what is responsible for this slowdowns, if non v-ray materials that after awhile trigger this behaviour, or if it is MAX that self-corrupts the scene after awhile it has been worked on...Hard to tell.
Thank you
regards
gio
recently I posted a couple of threads about problems with my scene, such as luminance variations and expecially rendertimes increasing drastically.
Someone else did post similar threads, about very long render times for apparently simple scenes. Remember the one about how to render glass faster?
Well, it's not the glass. Nor the GI. Nor the gazzilion spot lights I used in one scene.
But, whatever it is, you can maybe fix it by merging the scene file in a new file.
That is what happened twice to me, in the last couple of months.
Scenes I have been working for several days already, all of a sudden would become unrenderable. 45 minutes per NTSC frame. crazy.
Another still would take 2 days, when untill then it would render in less than an hour.
Merging the scene solved it all, for different scenes, on different systems.
It appears it "purges" the scene of whichever problem arises which makes the scene much slower to render.
I know this must be an advice for newbbies, but still, when things gets "strange" and hard to render, merge the geometry into a new file. Then add the lights, maybe in two or tree passages. (not all at once).
Then reopen your v-ray settings.
I am not sure yet what is responsible for this slowdowns, if non v-ray materials that after awhile trigger this behaviour, or if it is MAX that self-corrupts the scene after awhile it has been worked on...Hard to tell.
Thank you
regards
gio
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