Apparently hair/fur isn't compatible with vray's cameras. It renders the object that hair is applied to with the camera distortion, but then hair/fur is rendered as normal and doesn't line up. Anyone know of a workaround for this? Will this be addressed in the future? I'd really like to use the fisheye camera in a project I'm working on, but can't because it's so hairy.
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Max8 hair/fur and vray cameras :(
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Max8 hair/fur and vray cameras :(
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Re: Max8 hair/fur and vray cameras
Originally posted by AustinApparently hair/fur isn't compatible with vray's cameras. It renders the object that hair is applied to with the camera distortion, but then hair/fur is rendered as normal and doesn't line up. Anyone know of a workaround for this? Will this be addressed in the future? I'd really like to use the fisheye camera in a project I'm working on, but can't because it's so hairy.
Gee, I wish I had the point release where I could actually have this problem...
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by Clifton SantiagoOh, sorry Vlado, I misunderstood. Yes there are fisheye, cylindrical, etc. camera types under the vray camera rollout.
I was thinking Austin was referring to the new Vray camera I read about that is coming with version 1.5.
I was referring to the camera types in the camera rollout. I guess rendering as geometry is the only option as of now. Thanks for the responses
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Hi you all, hallo Vlado,
What i would wish the most was a way, to turn the maxhair and furr in a automated way to vraymeshes.
any chance to do this in an easy way?
something like a turn to vray-renderprimitive modifier on top of the hair modifier, that keeps the most important features like colors fuzziness, and also dynamics of course...
ah this would revolutionise it i think...
Tom
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