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Max8 hair/fur and vray cameras :(

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  • Max8 hair/fur and vray cameras :(

    Apparently hair/fur isn't compatible with vray's cameras. It renders the object that hair is applied to with the camera distortion, but then hair/fur is rendered as normal and doesn't line up. Anyone know of a workaround for this? Will this be addressed in the future? I'd really like to use the fisheye camera in a project I'm working on, but can't because it's so hairy.
    Austin Watts
    Render Media

    Blurring more than 20,000 cars since May, 2001.

  • #2
    Gee, I wish I had the point release where I could actually have this problem...
    "Why can't I build a dirigible with my mind?"

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    • #3
      Re: Max8 hair/fur and vray cameras

      Originally posted by Austin
      Apparently hair/fur isn't compatible with vray's cameras. It renders the object that hair is applied to with the camera distortion, but then hair/fur is rendered as normal and doesn't line up. Anyone know of a workaround for this? Will this be addressed in the future? I'd really like to use the fisheye camera in a project I'm working on, but can't because it's so hairy.
      This can only be done with hair rendered as geometry; there probably won't be any other way to do this in the forseeable future - since the hair has its own post-effect renderer which is completely unaware of what camera is used by V-Ray.

      Gee, I wish I had the point release where I could actually have this problem...
      You don't need a point release for this; different camera types are already available in the Camera rollout of the V-Ray Render Scene dialog.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Oh, sorry Vlado, I misunderstood. Yes there are fisheye, cylindrical, etc. camera types under the vray camera rollout.

        I was thinking Austin was referring to the new Vray camera I read about that is coming with version 1.5.
        "Why can't I build a dirigible with my mind?"

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        • #5
          Originally posted by Clifton Santiago
          Oh, sorry Vlado, I misunderstood. Yes there are fisheye, cylindrical, etc. camera types under the vray camera rollout.

          I was thinking Austin was referring to the new Vray camera I read about that is coming with version 1.5.
          Nah, I wish I had that one too

          I was referring to the camera types in the camera rollout. I guess rendering as geometry is the only option as of now. Thanks for the responses
          Austin Watts
          Render Media

          Blurring more than 20,000 cars since May, 2001.

          Comment


          • #6
            Hi you all, hallo Vlado,

            What i would wish the most was a way, to turn the maxhair and furr in a automated way to vraymeshes.

            any chance to do this in an easy way?

            something like a turn to vray-renderprimitive modifier on top of the hair modifier, that keeps the most important features like colors fuzziness, and also dynamics of course...


            ah this would revolutionise it i think...



            Tom

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