Hi, can anyone recommend the best way to work with the Light Material in order to simulate some fluourescent bulbs in a 2'x2' light fixture? The bulbs themselves can just be a uniform color (hence the Light Material) but I'm getting too much clustering in my Light Cache calculations which I assume are due to a lack of subdivisions (is this true?) Can I control the subdivisions at the material level (like a typical light source) or must I do this at the object level? or on the render menu? I thought I read that the wrapper could be used to control the light material better, but I haven't figured it out yet.
thanks for any advice/suggestions.
- Alex
thanks for any advice/suggestions.
- Alex
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