I am currently working on a scene and am not getting sharp shadows. They look like a group of pixels, which is not what I want. How do I get nice sharp shadows without turning the light samples subdivs up to like 256 or something ridiculous to smooth out the pixelation?
If I make the light smaller how do I adjust for the loss of light? If I half the size of the light, for example, do I need to double the light mulitplier to keep the same amount of illumination?
Sorry for the daft questions but it has been a long night.
Cheers!
If I make the light smaller how do I adjust for the loss of light? If I half the size of the light, for example, do I need to double the light mulitplier to keep the same amount of illumination?
Sorry for the daft questions but it has been a long night.

Cheers!
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