Ok, its time I start using and "understanding" the Vray FB.
At the risk of sounding ignorant,
First question is on the Vrayimage file type. I understand that it conserves memory durring rendering, but how do you open it? What program recognized this file type?
Second, Lets say I have an object in a scene that I want to break down the elements on, I can get the Shadows light etc.. but if I want to render out the alpha channel of the object, do I use the material ID channel or the alpha channel? When I tried these two methods, I get either all black or all white output. (ex. A tree that I want an alpha channel of to use as a cut-out in Photoshop. I know I could render this out separate using scan line, but I'm assuming there is way to do it in the Vray FB)
Third, EXR is not in my list of file types. I'm using Viz, this must be a Viz-Max thing. Can anyone confirm?
thanks,
At the risk of sounding ignorant,
First question is on the Vrayimage file type. I understand that it conserves memory durring rendering, but how do you open it? What program recognized this file type?
Second, Lets say I have an object in a scene that I want to break down the elements on, I can get the Shadows light etc.. but if I want to render out the alpha channel of the object, do I use the material ID channel or the alpha channel? When I tried these two methods, I get either all black or all white output. (ex. A tree that I want an alpha channel of to use as a cut-out in Photoshop. I know I could render this out separate using scan line, but I'm assuming there is way to do it in the Vray FB)
Third, EXR is not in my list of file types. I'm using Viz, this must be a Viz-Max thing. Can anyone confirm?
thanks,
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