is there a way we can take the advantage on Vray G-Buffer to create Motion Blur? just wondering...
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Motion Blur info on G-Buffer
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nope, only way to do "correct" moblur is with rpf in combustion.
You can always use standard mattes and have a "fake" moblur pass with something like reelsmart moblur.
Bear in mind it's not exactly the same thing, but it might work on simple things, or if you carefully lay out your passes...
Lele
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reelsmart motion blur pro can read vector motion passes rendered out in max
even in after effects and shake
details:
http://www.revisionfx.com/generalfaqsMVFrom3D.htm
http://www.revisionfx.com/generalfaqsMV3DSMax.htm
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AE
i gave up doing the G-Buffer. AE seems to be ok, save a lot of time.
http://www.chaosgroup.com/forum/phpB...=121224#121224
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