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wow, great job on the crystal material, looks very convincing
-dave
Cheers,
-dave
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Here's another variation on the crystal chandelier material. In this one, I used Hilight glossiness to reflect more light. I used a blurred image of the room as the sphere map (see ice tutorial for explanation). In photoshop, I composited the blurred room image with the crystals, added a few sparkles and the results are beginning to look believable. Again, suggestions are welcome.
Exactly what I was looking for to finish this HUGE crystal cloud for this project... 1,725,475 actual modeled crystals... thank god for 'scatter compound object'.... and your fast rendering crystal material! CHEERS!
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