what channels are necessary to basically handle motion blur
in combustion to smooth out an animation sequence.
I've read many topics, but there are many differing opinions.
We have an Interior animation sequence, only the camera is in motion.
We are using Max 7/7.5 vRay and Combustion
We have object ids set, we are using mat modifiers, and multisubobject
In the RPF settings, what would be the best channels, or the minumum channels to use for the simple purpose of using combustion to smooth out
our sequence with motion blur
I've seen one forum where the minimum is Z / MatEffects/Object/Normal/ and Coverage. That was old though.
I've seen posts saying simply only the Velocity Channel
Could someone lay this out for me in a simple guidline?
Which channels are absolutely necessary to accomplish this and maybe
addtional channels that might be prudent to include in the process.
This would be greatly appreciated.
in combustion to smooth out an animation sequence.
I've read many topics, but there are many differing opinions.
We have an Interior animation sequence, only the camera is in motion.
We are using Max 7/7.5 vRay and Combustion
We have object ids set, we are using mat modifiers, and multisubobject
In the RPF settings, what would be the best channels, or the minumum channels to use for the simple purpose of using combustion to smooth out
our sequence with motion blur
I've seen one forum where the minimum is Z / MatEffects/Object/Normal/ and Coverage. That was old though.
I've seen posts saying simply only the Velocity Channel
Could someone lay this out for me in a simple guidline?
Which channels are absolutely necessary to accomplish this and maybe
addtional channels that might be prudent to include in the process.
This would be greatly appreciated.
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