OK guys me and a team here at work are doing a huge masterplan that consists of several office buildings, a "lifestyle center" retail, restaurants, several parking garages a hotel and of course all the ameneties, paths, walks, plazas, water features, grass, etc.
And to top it all off we are modeling in 4 diffrent formats, revit, cad, max and sketchup. I have been very surprised first of all how fast they model in SU and the models in the end are so easy to handle with only one multi-sub material per building and they are lite.
But to the question, first the site is huge and like I said it has a lot of stuff, I tried first to tackle it in cad, it was taking me forever just to create good clean plines for solids (even using boundary or region) so I jumped to max imported the plan and I wanted to trace over to create plans etc, but as soon as I trun the snap and try to do a line bam! it takes forever, now I can cut it up in section but...
So first question, what is a fast (no going for precision) way to develop a huge site?
After having everything done, we plan to xref all individual bldgs into one mastefile in max but I have started to see that except for the SU files all other drag the file way way done.
So second question, what is a good way for working on huge files with many buildings and stuff, like I said, trees, cars, people and entourage will be done in photoshop to cut down on time and size.
And third item is, any ideas, tips, past experience horror stories in regards to developing images for a big masterplan complex...
Fina render will be done in Vray and I do have acces to a decent render farm using backburner 2 but we dont have distributed rendering on vray on.
Thanks a bunch, I am starting to bring in the kleanex for when I start to cry later, LOL.
And to top it all off we are modeling in 4 diffrent formats, revit, cad, max and sketchup. I have been very surprised first of all how fast they model in SU and the models in the end are so easy to handle with only one multi-sub material per building and they are lite.
But to the question, first the site is huge and like I said it has a lot of stuff, I tried first to tackle it in cad, it was taking me forever just to create good clean plines for solids (even using boundary or region) so I jumped to max imported the plan and I wanted to trace over to create plans etc, but as soon as I trun the snap and try to do a line bam! it takes forever, now I can cut it up in section but...
So first question, what is a fast (no going for precision) way to develop a huge site?
After having everything done, we plan to xref all individual bldgs into one mastefile in max but I have started to see that except for the SU files all other drag the file way way done.
So second question, what is a good way for working on huge files with many buildings and stuff, like I said, trees, cars, people and entourage will be done in photoshop to cut down on time and size.
And third item is, any ideas, tips, past experience horror stories in regards to developing images for a big masterplan complex...
Fina render will be done in Vray and I do have acces to a decent render farm using backburner 2 but we dont have distributed rendering on vray on.
Thanks a bunch, I am starting to bring in the kleanex for when I start to cry later, LOL.
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