Hi all,
I'm doing a pool cleaner, it's a commercial product not yet in production so I replaced it with some cylinders.
I'd like to give the impression of an underwater shot and have no idea how to do that.
Do I model a box enclosing the whole scene (with camera inside or not)? Do I put a plane with a disturbed water material so the light coming from the top is diffracted and produces some caustics?
Here is the scene (which needs to be optimized as it's rendering very slowly)
http://www.alto-design.com/images/ex...cleaner-01.max
(There is only one map used; the Campus probe to get some nice reflections.)
Thanks,
-Marc
I'm doing a pool cleaner, it's a commercial product not yet in production so I replaced it with some cylinders.
I'd like to give the impression of an underwater shot and have no idea how to do that.
Do I model a box enclosing the whole scene (with camera inside or not)? Do I put a plane with a disturbed water material so the light coming from the top is diffracted and produces some caustics?
Here is the scene (which needs to be optimized as it's rendering very slowly)
http://www.alto-design.com/images/ex...cleaner-01.max
(There is only one map used; the Campus probe to get some nice reflections.)
Thanks,
-Marc
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