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Light Leaks? Where did I go wrong?

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  • Light Leaks? Where did I go wrong?

    Screen Shot:
    http://www.cgvisions.com/temp/light_leaks.jpg

    Settings:
    http://www.cgvisions.com/temp/light_leaks_settings.jpg

    Now I've renderd this scene a few times before without these light leak phenomenon and the scene settings havn't changed hardly at all since, so I'm guessing it's got something to do with my recent render setting changes. Could someone take a look-see and steer me on the right path as far as appropriate sampling/IR map settings for this scene? My target resolution for this render is 3072x1536 equirectangular. I was trying to lower my IR map quality down a tad since I was rendering to a higher res. but I think I missed the boat?

    Also, regarding Distributed Rendering... Would messing around inside the VFB to make color corrections and such before the rendering is complete cause the render/MAX to crash? This is what happened to me this morning. I have been having the worst luck with Distributed rendering lately. Is DR the only way to use multiple resources to create one image when using Vray GI or is it just IR mapping?

    Thanks again - Dave

  • #2
    simple enough, your using a preset that has GI blur

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

    Comment


    • #3
      easy...blur GI!
      turn it down to 0
      Nuno de Castro

      www.ene-digital.com
      nuno@ene-digital.com
      00351 917593145

      Comment


      • #4
        Hmmmm, didn't even see that little area - Thank you both evry much. I'm not even sure why I had the animation preset on - could have swore I hit medium So if I decide to use the animation preset, then I'm agreeing to get light leaks in my scene then (anything with GI blur)?

        Any other settings that look rediculous to anyone for what I'm trying to do?

        Thanks - Dave

        Comment


        • #5
          hi Dave:
          Blur GI purpose is to get smother results with animated objects...when ur not anymating objects u can just turn that value to zero...

          i don t think i ll be able to help u much with ur GI solution cause my workflow is now strictly based on OMC+LC...
          Nuno de Castro

          www.ene-digital.com
          nuno@ene-digital.com
          00351 917593145

          Comment


          • #6
            ene.xis,

            The only reason I am using the IR/QMC approach is because it's the first technique I learned. I'm certainly open to rendering this scene out differntly, especially if it means better quality. Are you referring to Vlado's universal settings then for your workflow or?

            Thanks - Dave

            Comment


            • #7
              i ve sorted my own aproach..and still haven t tested in prodution vlado s...(am still hoping for 1.5 to do it)...
              i just use qmc as the primary bounce and Light Cache as the secondary...
              if ur willing to waste some time testing i d advise u to, if ur in a deadline i might wait a bit...it s ur call
              Nuno de Castro

              www.ene-digital.com
              nuno@ene-digital.com
              00351 917593145

              Comment


              • #8
                No, you just need to turn on "Check Sample Visibility" in the IRMap settings. Also, you have issues if the corners aren't actually connected. Like, if you have one plane as the celling and another as the wall. Especially if they extend a little bit past each other.

                -=GB=-
                Galen Beals
                Animator/Technical Director
                Portland, Oregon

                Comment


                • #9
                  Please tell me current GI technology is beyond the whole "non-connected geometry" issue? Most all models that I receive these days are made of disconnected - BIM type models where walls/ceilings/floors are seperate objects. Who has the time to remodel everthing as a perfect solid model just so the GI renderer won't freak out?

                  Just a little frustrated venting there - sorry

                  Comment


                  • #10
                    are there any gaps?
                    as long as they r intercepting u r just fine...i m almost sure the problem there is the blur GI...
                    Nuno de Castro

                    www.ene-digital.com
                    nuno@ene-digital.com
                    00351 917593145

                    Comment


                    • #11
                      No there arn't any gaps - all geometry meets perfectly flush on all edges and I've rendered this scene out before without leaks so I'm pretty much convinced it's the Blur GI box that did it. I rerendered the scene last night and it turned out fine. Thanks again ene.xis

                      Dave

                      Comment


                      • #12
                        Nuno de Castro

                        www.ene-digital.com
                        nuno@ene-digital.com
                        00351 917593145

                        Comment


                        • #13
                          Originally posted by MegaPixel
                          Please tell me current GI technology is beyond the whole "non-connected geometry" issue? Most all models that I receive these days are made of disconnected - BIM type models where walls/ceilings/floors are seperate objects. Who has the time to remodel everthing as a perfect solid model just so the GI renderer won't freak out?

                          Just a little frustrated venting there - sorry

                          LOL! Yes, current GI technology is beyond this problem. The solution is called "check sample visibility."
                          Galen Beals
                          Animator/Technical Director
                          Portland, Oregon

                          Comment

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