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Loads of trees!

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  • #31
    Well, Vlado spoiled the thread now , but i have to backup daforce totally.

    Having slow disks and HUGE meshes (over 500k polys each, per tree), i can tell you that it's VERY obvious when vray's loading the proxy, as everything in the render stops and wait for it (normally at the start of an LC or IRmap pass, as the proxy is first hit by a ray).

    If the mesh was in the scene, it's be in Ram already, and nothing would "stop" to wait for it.
    On the other hand, with my meagre 1Gb, it IS faster to render with proxies, as without Max would crash, or windows would swap to disk until it died.

    Lele

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    • #32
      Well here's 100000 trees!!! I tacked on another 80000 to the existing scene. Im not going any more, takes to long.
      Just over 8 hours to scatter them and another 10 hours to render.
      Same trees and render settings as before....

      Now if only i could animate a fly-over...........

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      • #33
        Thanks Lele ...

        hahaha nice one!!!
        Thats a crazy amount of trees... but 8 hours to scatter...

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