nice day!
i try to make a frosted glass.
first i think to use sss-material but with this there is no refraction...
without sss we have no lightscattering in the glasswall.
okay. maybe i can spare it.
but second i wonder about the sharp shadow when the wall is closed.
should it not as blurry as the eyerays pass the wall?
any idea? did you even try to make a frosted glass?
thanks for help!
(the shadow-artefacts on the wall-backside will go when i switchoff "use lightcache for glossyrays")
here the materialsettings for the wall:
i try to make a frosted glass.
first i think to use sss-material but with this there is no refraction...
without sss we have no lightscattering in the glasswall.
okay. maybe i can spare it.
but second i wonder about the sharp shadow when the wall is closed.
should it not as blurry as the eyerays pass the wall?
any idea? did you even try to make a frosted glass?
thanks for help!
(the shadow-artefacts on the wall-backside will go when i switchoff "use lightcache for glossyrays")
here the materialsettings for the wall:
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