I'm getting a metric ton of overbright errors with the latest interior scene that I'm working on. I've narrowed it down to bad/missing UVs in the furniture models that we got from vendors (when I apply a box UVW modifier to everything in the scene, I get no overbrights).
My problem now is that it would take me hours to go into each piece and remap every object without knowing which ones are actually causing V-Ray trouble. Is there any way to narrow it down? The first object (of hundreds) that errors out in the log is my interior trim that gets a flat paint color material, so that can't be it.
Thanks all,
Shaun
My problem now is that it would take me hours to go into each piece and remap every object without knowing which ones are actually causing V-Ray trouble. Is there any way to narrow it down? The first object (of hundreds) that errors out in the log is my interior trim that gets a flat paint color material, so that can't be it.
Thanks all,
Shaun
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