Hi, I am getting the old unhandled exception fun when rendering an irradiance sequence for an animation.
Just wondering - is it better to:
A. Strip out everything the camera will not see and effectively reduce the geometry load in the scene
B. Play with the VRay and max properties to change whether the proxies receive shadows, cast shadows - that sort of thing - or
C. A mixture of both - but if it is a mixture of both, what am I aiming for ? A smaller face count, smaller memory usage by max ??
Light settings and bitmaps are optimised - I have inceased the Dynamic memory limit to 3gb as the model takes up 1gb therefore maxing out my 4gb limit. Don't have displacement or motion blur. I do have alot of trees, cars, bushes, furniture and railings in the scene - most are proxied but have opacity and glossies in their textures.
Is there any way of telling in the VRay log if there is something specific that is causing the ram usage?
Any help would be fantastic
N
Just wondering - is it better to:
A. Strip out everything the camera will not see and effectively reduce the geometry load in the scene
B. Play with the VRay and max properties to change whether the proxies receive shadows, cast shadows - that sort of thing - or
C. A mixture of both - but if it is a mixture of both, what am I aiming for ? A smaller face count, smaller memory usage by max ??
Light settings and bitmaps are optimised - I have inceased the Dynamic memory limit to 3gb as the model takes up 1gb therefore maxing out my 4gb limit. Don't have displacement or motion blur. I do have alot of trees, cars, bushes, furniture and railings in the scene - most are proxied but have opacity and glossies in their textures.
Is there any way of telling in the VRay log if there is something specific that is causing the ram usage?
Any help would be fantastic
N
Comment