Hi guys,
Z-depth in vray 1.50 - how come it isn't anti-aliased? Am I missing a setting? I normally did my z-depth renderings in scanline because I found it easier to work with, but since I've been using displacement in vray I need these displaced faces to be included in the z-depth channel.
I think someone may have covered this before, but I can't remember exactly what was said. Is it possible also to render out only the z-depth channel in vray without vray rendering the rgb and alpha channels also?
Z-depth in vray 1.50 - how come it isn't anti-aliased? Am I missing a setting? I normally did my z-depth renderings in scanline because I found it easier to work with, but since I've been using displacement in vray I need these displaced faces to be included in the z-depth channel.
I think someone may have covered this before, but I can't remember exactly what was said. Is it possible also to render out only the z-depth channel in vray without vray rendering the rgb and alpha channels also?
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