Is it possible to create the anisotropic reflections you find on the top of chrome machined cylinders with the standard vray material settings, or do I need to work with a bump map with a very fine set of concentric circles?
I've tried to get the effect using the ward shader with various settings, but no joy.
Any ideas?
I've tried to get the effect using the ward shader with various settings, but no joy.
Any ideas?
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