I think youre overcomplicating it.
The lightbox for simple(hah) shaders should stay, maxwells is good.
For arch vis, I vote a simple exterior scene, simple interior scene - both with a chamfered box in the middle of the view for the materials to go on rather than changing the view and applying it to different objects. I think for quick referance on a site like that you'd need to keep camera angles locked and the base properties as close as possible. Unless thats what you had in mind and I misunderstood...
I dont think we should use LWF either - it just adds more variables. Something like linear colour mapping at 1,1, IR map & LC, - really basic easy settings which give predictable results. Its what everyone started on, so you'll know how those results will look within your own settings/workflow.
The lightbox for simple(hah) shaders should stay, maxwells is good.
For arch vis, I vote a simple exterior scene, simple interior scene - both with a chamfered box in the middle of the view for the materials to go on rather than changing the view and applying it to different objects. I think for quick referance on a site like that you'd need to keep camera angles locked and the base properties as close as possible. Unless thats what you had in mind and I misunderstood...
I dont think we should use LWF either - it just adds more variables. Something like linear colour mapping at 1,1, IR map & LC, - really basic easy settings which give predictable results. Its what everyone started on, so you'll know how those results will look within your own settings/workflow.
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