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V-Ray Material and Opacity Maps?

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  • V-Ray Material and Opacity Maps?

    Does the Opacity Map slot in the V-Ray material work in the same way as the Opacity Map slot in scanline?

    I have a 3D model of an island that is planar mapped from the top down. The 32bit TGA that is assigned to the diffuse and opacity map slots in the V-Ray material has a very straight forward alpha...100% white where the island is and then fading to 100% black at the edges.

    The result I get when I render is that the entire island appears mapped at what looks like something like 50% opacity.

    Thanks!
    Sincerely,

    Mike Truly
    ----------------------------------------------------------------
    Truly Media
    http://www.trulymedia.com

  • #2
    Yeah it should work pretty similar.

    If the whole island is rendering as 50% opacity all over that sounds like a mapping problem to me.

    Maybe try the same maps on something like a plane to see if they render properly there.

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    • #3
      DaForce,

      Thanks for the info. I'll dig into this further as I'm sure I've got something screwed up.

      Thanks again.
      Sincerely,

      Mike Truly
      ----------------------------------------------------------------
      Truly Media
      http://www.trulymedia.com

      Comment


      • #4
        Heheh no problem.

        I just tested out a plane with lots of subs and a noise mod and some map with an opactiy map and it rendered how it should.
        So I imagine your mapping is a little bit screwy.

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        • #5
          Just to confirm, I did screw it up. I missed the 'Mono Channel Output' setting in the opacity map. Once properly to alpha rather than RGB, things rendered as they should.

          Thanks!
          Sincerely,

          Mike Truly
          ----------------------------------------------------------------
          Truly Media
          http://www.trulymedia.com

          Comment


          • #6
            Sweet... good to hear. (that you fixed it, that is)

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