I have a displaced mesh that I want to have strong highlight reflections (reflection glossiness set to 0.9). To do this I have an omni light with multiplier of 1, and diffuse unticked so it only affects the specular of the surface.
When this light is switched on, I get the nice specular highlights, but it severely slows down the render speed. Is this because vray has to use alot more samples to correctly anti-alias the reflections? Is there a more sensible way to achieve this effect? (I want it to look like the super-bright and sharp reflections you get on water from the sun)
I've tried using a self illuminated plane, but I couldn't get a sharp enough reflection from it.
Any ideas?
When this light is switched on, I get the nice specular highlights, but it severely slows down the render speed. Is this because vray has to use alot more samples to correctly anti-alias the reflections? Is there a more sensible way to achieve this effect? (I want it to look like the super-bright and sharp reflections you get on water from the sun)
I've tried using a self illuminated plane, but I couldn't get a sharp enough reflection from it.
Any ideas?
Comment