Simple script i created to emulate the perspective to camera (ctrl+c) in max, but this creates a physical camera instead.
EDIT #3: Even Newer version (likely the final one this time), supports also ortographic and user views, somehow (bad FoV as of now), and manages to get around a bug in the VRay camera target Users are encouraged to upgrade to this one. I left a silly typo in the code which prevented the caera from getting the FoV right.
http://rapidshare.de/files/30581286/...Cam_01.ms.html
Macroscript, so it can be freely added to quad menus, or shortcuts.
Just run the .ms file, go into "Customize->Customize user interface".
Under the "MainUI" Group, and the "VRay" category you'll find the new command: "Persp_2_Phys_Cam"
I bound it to Shift+Ctrl+C (rest of max is at default), so my workflow remains similar to that used with standard max cams.
Have fun, and let me know if it has issues.
Lele
EDIT#4: relink here of the standard to VRay Camera converter, for lazy readers who don't like scrolling
http://rapidshare.de/files/30645477/...hysCam.ms.html
EDIT #3: Even Newer version (likely the final one this time), supports also ortographic and user views, somehow (bad FoV as of now), and manages to get around a bug in the VRay camera target Users are encouraged to upgrade to this one. I left a silly typo in the code which prevented the caera from getting the FoV right.
http://rapidshare.de/files/30581286/...Cam_01.ms.html
Macroscript, so it can be freely added to quad menus, or shortcuts.
Just run the .ms file, go into "Customize->Customize user interface".
Under the "MainUI" Group, and the "VRay" category you'll find the new command: "Persp_2_Phys_Cam"
I bound it to Shift+Ctrl+C (rest of max is at default), so my workflow remains similar to that used with standard max cams.
Have fun, and let me know if it has issues.
Lele
EDIT#4: relink here of the standard to VRay Camera converter, for lazy readers who don't like scrolling

http://rapidshare.de/files/30645477/...hysCam.ms.html
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