Hi folks,
got a couple of questions.
I am trying to render a over view of a floor in a building from a high perspective. My problem is I want the GI to calculate the lighting accurately and to include the bounce light off the ceiling but i can't seem to make it so i can see through the ceiling tiles. I think i understand the double sided texture option (basicly it shows what the front face on both sides) but that dosn't help. How do i set this up to work.
Second i have been reading many posts and am not quite up to date with some of the terminology so could some please explain what
VFB is? as when i select it in the quad menu nothing seens happen.
and what is a Vray Physical Camera, how is it different from a standard camera and how do i create one?
Also what is LUT?
Please excuse my ignorancebut i'm new to VRay and i got to know!!!!!
got a couple of questions.
I am trying to render a over view of a floor in a building from a high perspective. My problem is I want the GI to calculate the lighting accurately and to include the bounce light off the ceiling but i can't seem to make it so i can see through the ceiling tiles. I think i understand the double sided texture option (basicly it shows what the front face on both sides) but that dosn't help. How do i set this up to work.
Second i have been reading many posts and am not quite up to date with some of the terminology so could some please explain what
VFB is? as when i select it in the quad menu nothing seens happen.
and what is a Vray Physical Camera, how is it different from a standard camera and how do i create one?
Also what is LUT?
Please excuse my ignorancebut i'm new to VRay and i got to know!!!!!
Comment