Hi, I've posted here before, usually asking for advice or solutions, and this is no exception. I'm an architect, and I've essentially brought 3D modelling and rendering to my firm about a year ago when I started. With Vray the quality of my renderings skyrocketed from just using the default scanline renderer, but I think I've plateaud, and I could really use some direction from those of you who have really become experts in digital illustration.
I have been doing the vast majority of my modelling in AutoCAD (it's familiar and I can count on the accuracy of our base plans) but I've started getting better at making furniture and other non-orthagonal objects using MAX (slowly...) anyways, I really think that I need to learn better how experts create and use materials in Vray as well as better ways to light interier scenes. I read every link I can find, but I still don't understand how you professionals create such lifelike materials with great variations of tone. I've played with the procedural maps, but I just can't recreate anything decently. So... can anyone recommend an awesome resource for material creation specifically for Vray? Or do I just need to start from scratch and learn MAX's procedural maps first and then learn to use them within Vray? I would also like to better understand the science behind all the different GI calculations (the help file only mystifies me more.)
I know this is asking a lot, but any advice would be great. I just don't understand how you guys/gals have become so knowledgeable (is it just from experience?). Any advice/suggestions would be greatly appreciated.

Current rendering project using newly aquired Vray 1.5.
Thanks.
- Alex
I have been doing the vast majority of my modelling in AutoCAD (it's familiar and I can count on the accuracy of our base plans) but I've started getting better at making furniture and other non-orthagonal objects using MAX (slowly...) anyways, I really think that I need to learn better how experts create and use materials in Vray as well as better ways to light interier scenes. I read every link I can find, but I still don't understand how you professionals create such lifelike materials with great variations of tone. I've played with the procedural maps, but I just can't recreate anything decently. So... can anyone recommend an awesome resource for material creation specifically for Vray? Or do I just need to start from scratch and learn MAX's procedural maps first and then learn to use them within Vray? I would also like to better understand the science behind all the different GI calculations (the help file only mystifies me more.)
I know this is asking a lot, but any advice would be great. I just don't understand how you guys/gals have become so knowledgeable (is it just from experience?). Any advice/suggestions would be greatly appreciated.

Current rendering project using newly aquired Vray 1.5.
Thanks.
- Alex
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