I am a 37 year old architect who has been using Acad for 14 years (I think I started on Acad 9?) and 8 years ago I switched to modeling in Max. I do arch/viz modeling full-time and I am certain I can model at least 3x faster in Max than Acad.
I was put off at first by the hotkey macros, unlike Acad where you can bury 200 commands in your left hand. But I've learned in the time it takes to type in "e", "x", "t", and right-click to activate (my) extend command in Acad, I can already have extended the line in Max (click on spline, sub-object hotkey, cycle to spline sub-object via hotkey, and extend hotkey).
I suppose its all about what you commit to work in. The real reason I suggest to my students they stop modeling in CAD (or Rhino) is not for immediate modeling speed, but for the longer-term efficiency of working natively. Native geometry is more likely to be clean, it has UVW coordinates, and there is no import/export process. Also, by working in one program 10-12 hours a day, you learn to think like the program (becoming "one" with the program, i.e. cyborgism) and you are more able to get it to do what you want. I think this really helps when it comes to creating convincing materials and lighting.
I was put off at first by the hotkey macros, unlike Acad where you can bury 200 commands in your left hand. But I've learned in the time it takes to type in "e", "x", "t", and right-click to activate (my) extend command in Acad, I can already have extended the line in Max (click on spline, sub-object hotkey, cycle to spline sub-object via hotkey, and extend hotkey).
I suppose its all about what you commit to work in. The real reason I suggest to my students they stop modeling in CAD (or Rhino) is not for immediate modeling speed, but for the longer-term efficiency of working natively. Native geometry is more likely to be clean, it has UVW coordinates, and there is no import/export process. Also, by working in one program 10-12 hours a day, you learn to think like the program (becoming "one" with the program, i.e. cyborgism) and you are more able to get it to do what you want. I think this really helps when it comes to creating convincing materials and lighting.
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