Is Progressive Path Tracing distributed? I thought it was not. But when I calculate one, all my spawners start working. And when I kill one spawner, the estimated time left doesn't vary that much (26min. on 50).
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Distributed PPT
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Currently PPT is not distributed. All the slaves will be computing the exact same image.
However, see this post for information on how to split PPT calculations across several machines:
http://www.chaosgroup.com/forum/phpB...t+blend#115387
The blendimg tool is now available here:
http://www.spot3d.com/vray/misc/blendimg.rar
Best regards,
VladoI only act like I know everything, Rogers.
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Any chance of an 'assign lightcache to dr workstation' function? Here at work I have the fastest computer and sometimes I get 1/2 way through the irradiance pass before the other workstations kick in (due to slow lightcache calculations). I use DR mostly for previews as I'm working, so it would be nice to have a way to have only my machine (or any machine on the DR network) render the lightcache, then distribute the solution across the network for the irradiance calcs/final rendering. This would just be faster for previews than the 'uncheck Render Final Image' and turn DR off... render out lightcache and save to the network... recheck Render Final Image and turn DR back on... then do the test render.
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Originally posted by dapeterAny chance of an 'assign lightcache to dr workstation' function? Here at work I have the fastest computers and sometimes I get 1/2 way through the irradiance pass before the other workstations kick in (due to slow lightcache calculations). I use DR mostly for previews as I'm working, so it would be nice to have a way to have only my machine (or any machine on the DR network) render the lightcache, then distribute the solution across the network for the irradiance calcs/final rendering. This would just be faster for previews than the 'uncheck Render Final Image' and turn DR off... render out lightcache and save to the network... recheck Render Final Image and turn DR back on... then do the test render.
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