hey folks,
i've encountered this issue before and managed to hack around it, but i can see that it is going to present a problem in my current project. here's the problem:
- i have some modeled 3D context that i am using to generate reflections on a curtain wall
- i don't want to render the context in my image; i will be compositing the rendering into a photographic background
- so in object properties, i make the context not visible to camera, but visible to reflection / refraction
- problem is, in the rendering, the context shows up through the glass areas, and hence doesn't contribute to my alpha channel.
what i need is for the context to be only visible to reflection, and i don't want it to be visible THROUGH the glass. i want to be able to see the photo background through any transparent surfaces.
is there any way to do this using vray? i could be wrong, but i don't seem to recall having this problem using scanline in max.
here's a quick shot of what i am talking about.
thanks in advance for any suggestions.
i've encountered this issue before and managed to hack around it, but i can see that it is going to present a problem in my current project. here's the problem:
- i have some modeled 3D context that i am using to generate reflections on a curtain wall
- i don't want to render the context in my image; i will be compositing the rendering into a photographic background
- so in object properties, i make the context not visible to camera, but visible to reflection / refraction
- problem is, in the rendering, the context shows up through the glass areas, and hence doesn't contribute to my alpha channel.
what i need is for the context to be only visible to reflection, and i don't want it to be visible THROUGH the glass. i want to be able to see the photo background through any transparent surfaces.
is there any way to do this using vray? i could be wrong, but i don't seem to recall having this problem using scanline in max.
here's a quick shot of what i am talking about.
thanks in advance for any suggestions.
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