I am trying to light my scene with an hdri lighting setup. Basically the light is only emitted by the map. Also i am overwritting the reflection enviroment channel with a different hdri for nice chrome reflections. It all looks very nice but as soon as i render a few frames for the animation i get a lot of moveable bloches and noise.
Here are my render settings
![](http://www.k-arts.de/FTP/render_settings.jpg)
and the red circles indicate the bloches that are moving like crazy. Sometime the materials is brightning up as well. Almost looks like a flip of normals.
Here is the rendering with those problems:
![](http://www.k-arts.de/FTP/render_noise.jpg)
Here are my settings for the main metal that iam using
![](http://www.k-arts.de/FTP/mat_settings.jpg)
Hopefully someone knows the answer!
Is there something speciall i have to watch out for when using hdri in animations?
cheers
ralf
Here are my render settings
![](http://www.k-arts.de/FTP/render_settings.jpg)
and the red circles indicate the bloches that are moving like crazy. Sometime the materials is brightning up as well. Almost looks like a flip of normals.
Here is the rendering with those problems:
![](http://www.k-arts.de/FTP/render_noise.jpg)
Here are my settings for the main metal that iam using
![](http://www.k-arts.de/FTP/mat_settings.jpg)
Hopefully someone knows the answer!
Is there something speciall i have to watch out for when using hdri in animations?
cheers
ralf
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