you mentioned that you had animated visibility? i just noticed on a current project that when i set the visibility to less than 1 for a certain group, the light cache calc went from less than a minute to...well, i killed it after about 5 minutes and no progress.
how many objects in your scene have visibility set to less than 1? i found that for every object with visibility less than 1, the light cache would slow down at an exponential rate. my solution was to decide not to make the objects transparent.
i suppose you could animate their material opacity - don't know if this would have the same effect on calculation time though. depending on the effect you're going for, you might also try using an environmental fog.
how many objects in your scene have visibility set to less than 1? i found that for every object with visibility less than 1, the light cache would slow down at an exponential rate. my solution was to decide not to make the objects transparent.
i suppose you could animate their material opacity - don't know if this would have the same effect on calculation time though. depending on the effect you're going for, you might also try using an environmental fog.
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