This is probably a dumn question, but is there a script that scans a scene for instances, then builds a vrayProxy of one and replaces all the instances with the proxy?
It would be useful where scenes have been built with instances but now require optimisation..... or would turning on dynamic memory have the same effect without the need to create proxies?
Cheers
Pat.
It would be useful where scenes have been built with instances but now require optimisation..... or would turning on dynamic memory have the same effect without the need to create proxies?
Cheers
Pat.
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